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Functions5,365 in github.com/blender/cycles

↓ 1 callersFunctioncompute_3d_gabor_noise
Identical to compute_2d_gabor_noise but works in the 3D neighborhood of the noise. */
src/kernel/svm/gabor.h:280
↓ 1 callersFunctioncompute_3d_gabor_noise_cell
src/kernel/svm/gabor.h:244
↓ 1 callersFunctioncompute_3d_gabor_standard_deviation
Identical to compute_2d_gabor_standard_deviation except we do triple integration in 3D. The only * difference is the denominator in the integral expr
src/kernel/svm/gabor.h:208
↓ 1 callersFunctioncompute_3d_orientation
Computes the orientation of the Gabor kernel such that it is constant for anisotropic * noise while it is random for isotropic noise. We randomize in
src/kernel/svm/gabor.h:218
↓ 1 callersMethodcompute_bounds
src/scene/hair.cpp:385
↓ 1 callersMethodcompute_bounds
src/scene/object.cpp:159
↓ 1 callersMethodcompute_bvh
src/scene/geometry_bvh.cpp:24
↓ 1 callersMethodcompute_displacement_hash
src/scene/shader_graph.cpp:765
↓ 1 callersMethodcompute_render_tile_size
src/session/tile.cpp:324
↓ 1 callersFunctioncompute_stats
src/scene/volume.cpp:415
↓ 1 callersMethodcompute_transform
src/scene/shader_nodes.cpp:74
↓ 1 callersMethodcompute_volume_step_size
src/scene/object.cpp:296
↓ 1 callersFunctioncone_sphere_intersect
src/kernel/geom/curve_intersect.h:650
↓ 1 callersFunctionconfigure_image_spec_from_buffer
Configure image specification for the given buffer parameters and passes. * * Image channels will be strictly ordered to match content of correspond
src/session/tile.cpp:278
↓ 1 callersMethodconvert
src/hydra/render_buffer.cpp:136
↓ 1 callersMethodcopy_pixels_to_texture
src/integrator/path_trace_display.cpp:95
↓ 1 callersMethodcopy_render_buffers_to_device
src/integrator/path_trace_work_cpu.cpp:230
↓ 1 callersMethodcopy_render_tile_from_device
src/integrator/path_trace.cpp:1025
↓ 1 callersMethodcopy_to_device
src/device/cuda/queue.cpp:174
↓ 1 callersMethodcost
SAH costs */
src/bvh/params.h:148
↓ 1 callersFunctioncount_curve_segments
src/bvh/build.cpp:383
↓ 1 callersMethodcreate
src/scene/shader.cpp:458
↓ 1 callersFunctioncreate_device_queue
src/integrator/denoiser_oidn.cpp:646
↓ 1 callersFunctioncreate_directories_recursivey
src/util/path.cpp:621
↓ 1 callersMethodcreate_inputs_outputs
src/scene/shader_graph.cpp:80
↓ 1 callersMethodcreate_mesh
src/scene/volume.cpp:208
↓ 1 callersMethodcryptomatte_postproces
src/integrator/path_trace_work_cpu.cpp:296
↓ 1 callersMethodcryptomatte_postprocess
src/integrator/path_trace.cpp:588
↓ 1 callersFunctioncubic_w0
w0, w1, w2, and w3 are the four cubic B-spline basis functions. */
src/kernel/device/gpu/image.h:19
↓ 1 callersFunctioncubic_w2
src/kernel/device/gpu/image.h:27
↓ 1 callersFunctioncuewCompilerVersion
src/device/cuda/util.cpp:41
↓ 1 callersMethodcurrent_entry_set
src/util/path.cpp:174
↓ 1 callersFunctioncurve_attribute_dfdx
src/kernel/geom/curve.h:31
↓ 1 callersFunctioncurve_attribute_dfdy
src/kernel/geom/curve.h:40
↓ 1 callersFunctioncurve_custom_intersect
src/kernel/device/hiprt/bvh.h:68
↓ 1 callersFunctioncurve_intersect_recursive
src/kernel/geom/curve_intersect.h:258
↓ 1 callersFunctioncurve_motion_center_location
src/kernel/geom/curve.h:140
↓ 1 callersFunctioncurve_ribbon_v
src/kernel/device/metal/bvh.h:102
↓ 1 callersFunctioncurve_shader_setup
src/kernel/geom/curve_intersect.h:864
↓ 1 callersFunctioncycles_precompute
src/app/cycles_precompute.cpp:148
↓ 1 callersFunctioncycles_update
(args)
src/cmake/make_update.py:129
↓ 1 callersFunctioncylinder_culling_test
src/kernel/geom/curve_intersect.h:457
↓ 1 callersFunctiondPdx
src/kernel/svm/util.h:150
↓ 1 callersFunctiondPdy
src/kernel/svm/util.h:155
↓ 1 callersMethoddata_transform
src/scene/attribute.h:116
↓ 1 callersMethoddata_uchar4
src/scene/attribute.h:106
↓ 1 callersMethoddelete_nodes
src/scene/scene.cpp:1047
↓ 1 callersMethoddenoise_configure_if_needed
src/integrator/denoiser_optix.cpp:101
↓ 1 callersMethoddenoise_pass
src/integrator/denoiser_oidn.cpp:144
↓ 1 callersFunctiondenoiser_device_report
src/integrator/path_trace.cpp:1344
↓ 1 callersFunctiondestroy
src/util/stack_allocator.h:101
↓ 1 callersMethoddetect_denoising_channels
src/session/denoising.cpp:96
↓ 1 callersFunctiondevice_cpu_capabilities
src/device/cpu/device.cpp:49
↓ 1 callersFunctiondevice_cuda_capabilities
src/device/cuda/device.cpp:227
↓ 1 callersFunctiondevice_cuda_create
src/device/cuda/device.cpp:65
↓ 1 callersFunctiondevice_dummy_create
src/device/dummy/device.cpp:46
↓ 1 callersMethoddevice_free_builtin
src/scene/image.cpp:775
↓ 1 callersFunctiondevice_hip_capabilities
src/device/hip/device.cpp:244
↓ 1 callersFunctiondevice_hip_create
src/device/hip/device.cpp:79
↓ 1 callersMethoddevice_move_to_host
src/device/memory.cpp:87
↓ 1 callersFunctiondevice_multi_create
src/device/multi/device.cpp:575
↓ 1 callersFunctiondevice_oneapi_capabilities
src/device/oneapi/device.cpp:170
↓ 1 callersFunctiondevice_oneapi_create
src/device/oneapi/device.cpp:82
↓ 1 callersFunctiondevice_oneapi_info
src/device/oneapi/device.cpp:161
↓ 1 callersFunctiondevice_optix_create
src/device/optix/device.cpp:104
↓ 1 callersFunctiondevice_type_for_description
src/integrator/path_trace.cpp:1240
↓ 1 callersMethoddevice_update
src/scene/scene.cpp:171
↓ 1 callersMethoddevice_update_geom_offsets
src/scene/object.cpp:1009
↓ 1 callersMethoddevice_update_preprocess
src/scene/geometry.cpp:337
↓ 1 callersMethoddevice_update_prim_offsets
src/scene/object.cpp:701
↓ 1 callersMethoddevice_update_volume
src/scene/camera.cpp:542
↓ 1 callersFunctiondifferential_dudv
src/kernel/util/differential.h:40
↓ 1 callersFunctiondifferential_dudv_compact
src/kernel/util/differential.h:158
↓ 1 callersFunctiondifferential_incoming_compact
src/kernel/util/differential.h:133
↓ 1 callersFunctiondiffusion_length_dwivedi
src/kernel/integrator/subsurface_random_walk.h:141
↓ 1 callersFunctiondir_theta
Extract the theta coordinate from the given direction. * -pi < theta < pi */
src/kernel/closure/bsdf_principled_hair_huang.h:116
↓ 1 callersFunctiondirection_from_cosine
src/kernel/integrator/subsurface_random_walk.h:147
↓ 1 callersFunctiondirection_to_central_cylindrical
src/kernel/camera/projection.h:50
↓ 1 callersFunctiondisk_to_hemisphere
src/util/projection.h:59
↓ 1 callersFunctiondisplay_info
src/app/cycles_standalone.cpp:180
↓ 1 callersFunctiondistant_light_intersect
Special intersection check. * Returns true if the distant_light_eval_from_intersection() for this light would return true. * * The intersection par
src/kernel/light/distant.h:57
↓ 1 callersFunctiondistant_light_sample
src/kernel/light/distant.h:34
↓ 1 callersFunctiondistant_light_uv
src/kernel/light/distant.h:13
↓ 1 callersFunctiondnormalize
src/kernel/geom/curve_intersect.h:64
↓ 1 callersMethoddone
src/integrator/render_scheduler.cpp:281
↓ 1 callersMethoddraw
src/app/opengl/display_driver.cpp:196
↓ 1 callersMethoddraw
src/hydra/display_driver.cpp:234
↓ 1 callersFunctiondump_subtree
src/bvh/node.cpp:143
↓ 1 callersFunctionemissive_pdf
return the probability distribution function in the direction wi, * given the parameters and the light's surface normal. This MUST match * the PDF
src/kernel/closure/emissive.h:43
↓ 1 callersFunctionemissive_simple_eval
src/kernel/closure/emissive.h:58
↓ 1 callersFunctionemit_attribute_map_entry
Generate a normal attribute map entry from an attribute descriptor. */
src/scene/geometry_attributes.cpp:84
↓ 1 callersMethodempty_grid
src/scene/volume.cpp:360
↓ 1 callersMethodenqueue
src/device/oneapi/queue.cpp:71
↓ 1 callersMethodenqueue
src/device/cuda/queue.cpp:75
↓ 1 callersMethodenqueue_kernel
src/device/oneapi/device_impl.cpp:1266
↓ 1 callersFunctionensure_valid_specular_reflection
If the shading normal results in specular reflection in the lower hemisphere, raise the shading * normal towards the geometry normal so that the spec
src/kernel/closure/bsdf_util.h:370
↓ 1 callersMethodequals
src/scene/shader_graph.cpp:172
↓ 1 callersFunctionestimate_required_velocity_padding
src/scene/volume.cpp:454
↓ 1 callersFunctionestimate_single_state_size
src/integrator/path_trace_work_gpu.cpp:21
↓ 1 callersMethodexec
src/session/denoising.cpp:263
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