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github.com/blender/cycles
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Functions
5,365 in github.com/blender/cycles
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Functions
5,365
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Types & classes
983
↓ 2 callers
Function
volume_majorant_optical_depth
Estimate volume majorant optical depth `\sum\sigma_{max}t` along the ray, by accumulating the * result from previous samples in a render buffer. */
src/kernel/integrator/shade_volume.h:1027
↓ 2 callers
Function
volume_null_event_coefficients
In a null-scattering framework, we fill the volume with fictitious particles, so that the * density is `majorant` everywhere. The null-scattering coe
src/kernel/integrator/shade_volume.h:1282
↓ 2 callers
Function
volume_phase_eval
src/kernel/closure/volume.h:31
↓ 2 callers
Function
volume_phase_sample
src/kernel/closure/volume.h:52
↓ 2 callers
Function
volume_ray_marching_advance
src/kernel/integrator/shade_volume.h:2030
↓ 2 callers
Function
volume_rayleigh_setup
src/kernel/closure/volume_rayleigh.h:21
↓ 2 callers
Function
volume_sample_channel_pdf
Sample color channel proportional to throughput and single scattering albedo, to significantly * reduce noise with many bounce, following: * * "Pra
src/kernel/closure/volume.h:149
↓ 2 callers
Function
volume_scatter_probability
The probability of sampling real scattering event at each candidate point of delta tracking. */
src/kernel/integrator/shade_volume.h:1291
↓ 2 callers
Function
volume_shader_phase_eval
src/kernel/integrator/volume_shader.h:214
↓ 2 callers
Function
volume_shader_prepare_guiding
src/kernel/integrator/volume_shader.h:87
↓ 2 callers
Function
volume_voxel_get
Find the leaf node of the current position, and replace `octree.node` with that node. */
src/kernel/integrator/shade_volume.h:290
↓ 2 callers
Method
wait
src/session/session.cpp:661
↓ 2 callers
Function
window_display
src/app/opengl/window.cpp:142
↓ 2 callers
Function
window_reshape
src/app/opengl/window.cpp:185
↓ 2 callers
Function
write_optical_depth
src/kernel/integrator/state_flow.h:51
↓ 2 callers
Function
xml_read_boolean
src/graph/node_xml.cpp:14
↓ 2 callers
Function
xml_read_float
src/app/cycles_xml.cpp:84
↓ 2 callers
Function
xml_read_float3
src/app/cycles_xml.cpp:114
↓ 2 callers
Function
xml_read_float3_array
src/app/cycles_xml.cpp:126
↓ 2 callers
Function
xml_read_include
src/app/cycles_xml.cpp:787
↓ 2 callers
Function
xml_read_int
src/app/cycles_xml.cpp:54
↓ 2 callers
Function
xml_read_int_array
src/app/cycles_xml.cpp:66
↓ 2 callers
Function
xml_read_shader_graph
src/app/cycles_xml.cpp:200
↓ 2 callers
Function
xml_write_boolean
src/graph/node_xml.cpp:21
↓ 2 callers
Function
xyz_to_rgb
src/kernel/util/colorspace.h:11
↓ 2 callers
Method
zero
src/integrator/path_trace_display.cpp:235
↓ 1 callers
Method
CommitResources
src/hydra/render_delegate.cpp:336
↓ 1 callers
Function
ComputeTriangulatedFaceVaryingPrimvar
src/hydra/mesh.cpp:53
↓ 1 callers
Function
ComputeTriangulatedUniformPrimvar
src/hydra/mesh.cpp:19
↓ 1 callers
Method
GetHgi
src/hydra/render_delegate.h:38
↓ 1 callers
Method
GetRenderParam
src/hydra/render_delegate.cpp:172
↓ 1 callers
Function
GetSessionParams
src/hydra/render_delegate.cpp:68
↓ 1 callers
Method
Populate
src/hydra/mesh.cpp:135
↓ 1 callers
Function
Progress
src/util/progress.h:30
↓ 1 callers
Method
RemoveAovBinding
src/hydra/session.cpp:168
↓ 1 callers
Method
SetResource
src/hydra/render_buffer.cpp:122
↓ 1 callers
Method
SetStageMetersPerUnit
src/hydra/session.h:38
↓ 1 callers
Method
SyncAovBindings
src/hydra/session.cpp:140
↓ 1 callers
Method
UpdateScene
src/hydra/session.cpp:96
↓ 1 callers
Method
WritePixels
src/hydra/render_buffer.cpp:185
↓ 1 callers
Function
__bsr
src/util/simd.h:257
↓ 1 callers
Function
_log_message
src/util/log.cpp:104
↓ 1 callers
Function
_volume_shader_phase_eval_mis
src/kernel/integrator/volume_shader.h:190
↓ 1 callers
Method
adaptive_sampling_converge_filter_count_active
src/integrator/path_trace_work_cpu.cpp:242
↓ 1 callers
Method
add
src/device/queue.h:52
↓ 1 callers
Method
add_curve
src/scene/hair.cpp:342
↓ 1 callers
Method
add_edge_crease
src/scene/mesh.cpp:520
↓ 1 callers
Method
add_grid
src/scene/volume.cpp:177
↓ 1 callers
Method
add_ies
src/scene/light.cpp:1500
↓ 1 callers
Method
add_ies_from_file
src/scene/light.cpp:1488
↓ 1 callers
Method
add_input
src/scene/shader_nodes.cpp:7556
↓ 1 callers
Method
add_output
src/scene/shader_nodes.cpp:7564
↓ 1 callers
Method
add_padding
src/scene/volume.cpp:202
↓ 1 callers
Method
add_sample
Stream the candidate samples through the reservoir. */
src/kernel/integrator/shade_volume.h:995
↓ 1 callers
Function
add_samples
src/util/progress.h:200
↓ 1 callers
Method
add_state
src/util/profiling.cpp:94
↓ 1 callers
Method
add_undisplaced
src/scene/mesh.cpp:825
↓ 1 callers
Method
add_vertex
src/scene/mesh.cpp:451
↓ 1 callers
Method
add_vertex_crease
src/scene/mesh.cpp:531
↓ 1 callers
Method
alloc_work_memory
src/integrator/path_trace.cpp:89
↓ 1 callers
Method
append_file
src/util/md5.cpp:317
↓ 1 callers
Method
apply_static_transforms
src/scene/object.cpp:1081
↓ 1 callers
Method
apply_transform
src/scene/object.cpp:190
↓ 1 callers
Function
area
src/util/boundbox.h:101
↓ 1 callers
Function
area_light_eval_from_intersection
src/kernel/light/area.h:445
↓ 1 callers
Function
area_light_intersect
src/kernel/light/area.h:390
↓ 1 callers
Function
area_light_max_extent
Returns the maximal distance between the light center and the boundary. */
src/kernel/light/area.h:465
↓ 1 callers
Function
area_light_mnee_sample_update
src/kernel/light/area.h:374
↓ 1 callers
Function
area_light_spread_attenuation
src/kernel/light/area.h:106
↓ 1 callers
Function
area_light_spread_clamp_light
Compute the minimal rectangle, circle or ellipse that covers the valid sample region, to reduce * noise with low spread. */
src/kernel/light/area.h:125
↓ 1 callers
Function
area_light_uv
src/kernel/light/area.h:429
↓ 1 callers
Function
area_light_valid_ray_segment
Find the ray segment lit by the area light. */
src/kernel/light/area.h:472
↓ 1 callers
Function
as_uint
src/util/math_base.h:236
↓ 1 callers
Function
atomic_compare_and_swap_float
src/util/atomic.h:38
↓ 1 callers
Function
atomic_load_local
src/util/atomic.h:303
↓ 1 callers
Function
attribute_data_interpolate_normals
src/kernel/geom/attribute.h:201
↓ 1 callers
Method
attributes
src/scene/shader_nodes.cpp:356
↓ 1 callers
Function
background_cdf
src/scene/light.cpp:927
↓ 1 callers
Function
background_light_pdf
src/kernel/light/background.h:427
↓ 1 callers
Function
background_light_sample
src/kernel/light/background.h:324
↓ 1 callers
Function
background_map_sample
src/kernel/light/background.h:16
↓ 1 callers
Function
background_num_possible_portals
src/kernel/light/background.h:238
↓ 1 callers
Function
background_portal_sample
src/kernel/light/background.h:251
↓ 1 callers
Function
background_sun_sample
src/kernel/light/background.h:307
↓ 1 callers
Function
bake_jitter_barycentric
src/kernel/integrator/init_from_bake.h:17
↓ 1 callers
Function
bake_offset_towards_center
Offset towards center of triangle to avoid ray-tracing precision issues. */
src/kernel/integrator/init_from_bake.h:55
↓ 1 callers
Method
bind
src/app/opengl/shader.cpp:142
↓ 1 callers
Function
brick_noise
src/kernel/svm/brick.h:9
↓ 1 callers
Function
bsdf_ashikhmin_shirley_blur
src/kernel/closure/bsdf_ashikhmin_shirley.h:35
↓ 1 callers
Function
bsdf_ashikhmin_shirley_sample
src/kernel/closure/bsdf_ashikhmin_shirley.h:128
↓ 1 callers
Function
bsdf_ashikhmin_velvet_eval
src/kernel/closure/bsdf_ashikhmin_velvet.h:35
↓ 1 callers
Function
bsdf_ashikhmin_velvet_sample
src/kernel/closure/bsdf_ashikhmin_velvet.h:79
↓ 1 callers
Function
bsdf_blur
src/kernel/closure/bsdf.h:617
↓ 1 callers
Function
bsdf_burley_eval
src/kernel/closure/bsdf_burley.h:46
↓ 1 callers
Function
bsdf_burley_sample
src/kernel/closure/bsdf_burley.h:62
↓ 1 callers
Function
bsdf_burley_setup
src/kernel/closure/bsdf_burley.h:39
↓ 1 callers
Function
bsdf_diffuse_eval
src/kernel/closure/bsdf_diffuse.h:30
↓ 1 callers
Function
bsdf_diffuse_ramp_eval
src/kernel/closure/bsdf_diffuse_ramp.h:54
↓ 1 callers
Function
bsdf_diffuse_ramp_sample
src/kernel/closure/bsdf_diffuse_ramp.h:71
↓ 1 callers
Function
bsdf_diffuse_ramp_setup
src/kernel/closure/bsdf_diffuse_ramp.h:43
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