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hub / github.com/bigdra50/unity-cli / set_active

Method set_active

unity_cli/api/gameobject.py:110–131  ·  view source on GitHub ↗

Set GameObject active state. Args: active: Whether to activate or deactivate name: GameObject name instance_id: Instance ID Returns: Dictionary with operation result

(
        self,
        active: bool,
        name: str | None = None,
        instance_id: int | None = None,
    )

Source from the content-addressed store, hash-verified

108 return self._conn.send_request("gameobject", params)
109
110 def set_active(
111 self,
112 active: bool,
113 name: str | None = None,
114 instance_id: int | None = None,
115 ) -> dict[str, Any]:
116 """Set GameObject active state.
117
118 Args:
119 active: Whether to activate or deactivate
120 name: GameObject name
121 instance_id: Instance ID
122
123 Returns:
124 Dictionary with operation result
125 """
126 params: dict[str, Any] = {"action": "active", "active": active}
127 if name:
128 params["name"] = name
129 if instance_id is not None:
130 params["id"] = instance_id
131 return self._conn.send_request("gameobject", params)
132
133 def delete(
134 self,

Calls 1

send_requestMethod · 0.80