| 158 | } |
| 159 | |
| 160 | void zUIMgr::Setup(zScene* s) |
| 161 | { |
| 162 | const U32 count = s->baseCount[eBaseTypeUI]; |
| 163 | const U32 arraySize = count * sizeof(_zUI*); |
| 164 | |
| 165 | m_preUpdateStart = 0; |
| 166 | m_preUpdateEnd = count - 1; |
| 167 | m_preUpdateMax = count; |
| 168 | m_preUpdate = (_zUI**)xMemAllocSize(arraySize); |
| 169 | |
| 170 | m_updateStart = 0; |
| 171 | m_updateEnd = count - 1; |
| 172 | m_updateMax = count; |
| 173 | m_update = (_zUI**)xMemAllocSize(arraySize); |
| 174 | |
| 175 | // non-matching: incorrect registers |
| 176 | |
| 177 | _zUI* ui = (_zUI*)s->baseList[eBaseTypeUI]; |
| 178 | |
| 179 | for (U32 i = 0; i < s->baseCount[eBaseTypeUI]; i++) |
| 180 | { |
| 181 | Add(ui); |
| 182 | ui++; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | void zUIMgr::Touch(_zUI* ui) |
| 187 | { |