| 120 | } // namespace |
| 121 | |
| 122 | void zUIMgr::PreUpdate(zScene* s, F32 dt) |
| 123 | { |
| 124 | if (s->baseCount[eBaseTypeUI]) |
| 125 | { |
| 126 | _zUI* ui = (_zUI*)s->baseList[eBaseTypeUI]; |
| 127 | |
| 128 | for (U32 i = 0; i < s->baseCount[eBaseTypeUI]; i++) |
| 129 | { |
| 130 | ui->uiButton = 0; |
| 131 | ui++; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | if (s->baseCount[eBaseTypeUI]) |
| 136 | { |
| 137 | _zUI* ui = (_zUI*)s->baseList[eBaseTypeUI]; |
| 138 | |
| 139 | for (U32 i = 0; i < s->baseCount[eBaseTypeUI]; i++) |
| 140 | { |
| 141 | zUI_PreUpdate(ui, s, dt); |
| 142 | ui++; |
| 143 | } |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | void zUIMgr::Update(zScene* s, F32 dt) |
| 148 | { |
no test coverage detected