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hub / github.com/bfbbdecomp/bfbb / ParseINI

Method ParseINI

src/SB/Game/zNPCTypeKingJelly.cpp:1358–1365  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1356 sound[SOUND_TAUNT].volume = 1.0f;
1357 auto_tweak::load_param<F32, F32>(sound[SOUND_TAUNT].volume, 1.0f, 0.0f, 10.0f, ap,
1358 apsize, "sound[SOUND_TAUNT].volume");
1359 }
1360 if (init)
1361 {
1362 sound[SOUND_TAUNT].delay = 0.0f;
1363 auto_tweak::load_param<F32, F32>(sound[SOUND_TAUNT].delay, 1.0f, 0.0f, 10.0f, ap,
1364 apsize, "sound[SOUND_TAUNT].delay");
1365 }
1366 if (init)
1367 {
1368 sound[SOUND_TAUNT].radius_inner = 20.0f;

Callers

nothing calls this directly

Calls 2

NPCS_SndTablePrepareFunction · 0.70
ParseINIFunction · 0.50

Tested by

no test coverage detected