| 1275 | { |
| 1276 | sound[SOUND_MOVE].volume = 1.0f; |
| 1277 | auto_tweak::load_param<F32, F32>(sound[SOUND_MOVE].volume, 1.0f, 0.0f, 10.0f, ap, |
| 1278 | apsize, "sound[SOUND_MOVE].volume"); |
| 1279 | } |
| 1280 | if (init) |
| 1281 | { |
| 1282 | sound[SOUND_MOVE].radius_inner = 10.0f; |
| 1283 | auto_tweak::load_param<F32, F32>(sound[SOUND_MOVE].radius_inner, 1.0f, 0.0f, 100000.0f, |
| 1284 | ap, apsize, "sound[SOUND_MOVE].radius_inner"); |
| 1285 | } |