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hub / github.com/bfbbdecomp/bfbb / BUpdate

Method BUpdate

src/SB/Game/zNPCTypeKingJelly.cpp:1309–1320  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1307 auto_tweak::load_param<F32, F32>(sound[SOUND_OSCILLATE].radius_inner, 1.0f, 0.0f,
1308 100000.0f, ap, apsize,
1309 "sound[SOUND_OSCILLATE].radius_inner");
1310 }
1311 if (init)
1312 {
1313 sound[SOUND_OSCILLATE].radius_outer = 25.0f;
1314 auto_tweak::load_param<F32, F32>(sound[SOUND_OSCILLATE].radius_outer, 1.0f, 0.0f,
1315 100000.0f, ap, apsize,
1316 "sound[SOUND_OSCILLATE].radius_outer");
1317 }
1318 if (init)
1319 {
1320 sound[SOUND_OSCILLATE].priority = 0;
1321 auto_tweak::load_param<S32, S32>(sound[SOUND_OSCILLATE].priority, 1, 0, 1000, ap,
1322 apsize, "sound[SOUND_OSCILLATE].priority");
1323 }

Callers

nothing calls this directly

Calls 1

BUpdateFunction · 0.50

Tested by

no test coverage detected