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hub / github.com/bfbbdecomp/bfbb / update_fade

Method update_fade

src/SB/Game/zNPCTypeDutchman.cpp:1592–1641  ·  view source on GitHub ↗

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1590}
1591
1592void zNPCDutchman::update_fade(F32 delay)
1593{
1594 F32 frac;
1595 if (flag.fade != FADE_TELEPORT)
1596 {
1597 if (flag.fade < 1)
1598 {
1599 if (flag.fade < 4)
1600 {
1601 fade.time = fade.time + delay;
1602 if (fade.time >= fade.duration)
1603 {
1604 flag.fade = FADE_TELEPORT;
1605 disable_emitter(*fadeout_emitter);
1606 set_alpha(0.0f);
1607 vanish();
1608 set_volume(2, fade.sound_handle, 1.0f);
1609 }
1610 else
1611 {
1612 frac = fade.time * fade.iduration;
1613 set_alpha(1.0f - frac);
1614 set_volume(2, fade.sound_handle, frac);
1615 }
1616 }
1617 }
1618 else if (flag.fade < 4)
1619 {
1620 fade.time = fade.time + delay;
1621 if (fade.time >= fade.duration)
1622 {
1623 flag.fade = FADE_NONE;
1624 disable_emitter(*fadein_emitter);
1625 disable_emitter(*dissolve_emitter);
1626 set_alpha(1.0f);
1627 stop_eye_glow();
1628 stop_hand_trail();
1629 reappear();
1630 kill_sound(2, fade.sound_handle);
1631 fade.sound_handle = 0;
1632 }
1633 else
1634 {
1635 frac = fade.time * fade.iduration;
1636 set_alpha(frac);
1637 set_volume(2, fade.sound_handle, 1.0f - frac);
1638 }
1639 }
1640 }
1641}
1642
1643void zNPCDutchman::add_splash(const xVec3&, float)
1644{

Callers

nothing calls this directly

Calls 2

set_volumeFunction · 0.70
kill_soundFunction · 0.70

Tested by

no test coverage detected