| 495 | } |
| 496 | |
| 497 | void zNPCCommon::Damage(en_NPC_DAMAGE_TYPE damtype, xBase* who, const xVec3* vec_hit) |
| 498 | { |
| 499 | static NPCMsg msg; |
| 500 | NPCDamageInfo* dmg = &msg.dmgdata; |
| 501 | |
| 502 | if (!(this->flg_vuln & 0x1)) |
| 503 | return; |
| 504 | if (who && who->baseType == eBaseTypePlayer && !(this->flg_vuln & 0xFFFF0000)) |
| 505 | return; |
| 506 | |
| 507 | switch (damtype) |
| 508 | { |
| 509 | case DMGTYP_ABOVE: |
| 510 | if (!(this->flg_vuln & 0x40000)) |
| 511 | return; |
| 512 | break; |
| 513 | case DMGTYP_BELOW: |
| 514 | if (!(this->flg_vuln & 0x20000)) |
| 515 | return; |
| 516 | break; |
| 517 | case DMGTYP_SIDE: |
| 518 | if (gCurrentPlayer == eCurrentPlayerSpongeBob) |
| 519 | { |
| 520 | if (!(this->flg_vuln & 0x10000)) |
| 521 | return; |
| 522 | } |
| 523 | else if (gCurrentPlayer == eCurrentPlayerPatrick) |
| 524 | { |
| 525 | if (!(this->flg_vuln & 0x80000000)) |
| 526 | return; |
| 527 | } |
| 528 | else if (gCurrentPlayer == eCurrentPlayerSandy) |
| 529 | { |
| 530 | if (!(this->flg_vuln & 0x2000000)) |
| 531 | return; |
| 532 | } |
| 533 | else |
| 534 | { |
| 535 | if (!(this->flg_vuln & 0x10000)) |
| 536 | return; |
| 537 | } |
| 538 | break; |
| 539 | case DMGTYP_INSTAKILL: |
| 540 | this->tmr_invuln = -1.0f; |
| 541 | break; |
| 542 | case DMGTYP_HITBYTOSS: |
| 543 | if (!(this->flg_vuln & 0x4)) |
| 544 | return; |
| 545 | break; |
| 546 | case DMGTYP_NPCATTACK: |
| 547 | if (!(this->flg_vuln & 0x8)) |
| 548 | return; |
| 549 | break; |
| 550 | case DMGTYP_ROPE: |
| 551 | if (!(this->flg_vuln & 0x1000000)) |
| 552 | return; |
| 553 | break; |
| 554 | case DMGTYP_CRUISEBUBBLE: |
no test coverage detected