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hub / github.com/bfbbdecomp/bfbb / NewTime

Method NewTime

src/SB/Game/zNPCTypeBossSB1.cpp:454–468  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

452}
453
454void zNPCB_SB1::NewTime(xScene* xscn, F32 dt)
455{
456 // the compiler unrolls this loop
457 for (S32 i = 0; i < 2; i++)
458 {
459 if (sSB1_Ptr->m_armColl[i])
460 {
461 sSB1_Ptr->m_armColl[i]->model->Flags &= 0b1110111111111111;
462 }
463 }
464
465 this->zNPCCommon::NewTime(xscn, dt);
466
467 xDrawOBB(&sSB1_Ptr->m_bodyColl->bound.box.box, sSB1_Ptr->m_bodyColl->bound.mat);
468}
469
470F32 zNPCB_SB1::AttackTimeLeft()
471{

Callers

nothing calls this directly

Calls 1

xDrawOBBFunction · 0.85

Tested by

no test coverage detected