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hub / github.com/bfbbdecomp/bfbb / ParseINI

Method ParseINI

src/SB/Game/zNPCTypeAmbient.cpp:221–247  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

219
220S32 zNPCAmbient::NPCMessage(NPCMsg* mail)
221{
222 xPsyche* psy = psy_instinct;
223 if (psy != NULL)
224 {
225 if (psy->GetCurGoal() != NULL)
226 {
227 }
228 }
229 return 0;
230}
231
232void zNPCJelly::Init(xEntAsset* asset)
233{
234 zNPCAmbient::Init(asset);
235 flg_move = flg_move | 4;
236 flg_vuln = 0xffffffff;
237 flg_vuln = flg_vuln & 0x9effffef;
238}
239
240void zNPCJelly::ParseINI()
241{
242 S32 selfType;
243
244 zNPCCommon::ParseINI();
245 cfg_npc->snd_trax = g_sndTrax_Jelly;
246 NPCS_SndTablePrepare(g_sndTrax_Jelly);
247 selfType = xNPCBasic::SelfType();
248 if (selfType == NPC_TYPE_JELLYBLUE)
249 {
250 cfg_npc->spd_moveMax = 3.5f; //zNPCTypeAmbientx40600000;

Callers

nothing calls this directly

Calls 2

NPCS_SndTablePrepareFunction · 0.70
ParseINIFunction · 0.50

Tested by

no test coverage detected