Non-match
| 359 | { |
| 360 | r31 = 11; |
| 361 | break; |
| 362 | } |
| 363 | default: // c4 |
| 364 | { |
| 365 | r8 = this->zNPCAmbient::AnimPick(animID, gspot, goal); |
| 366 | break; |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | if (r31 >= 0) |
| 371 | { |
| 372 | r8 = g_hash_ambianim[r31]; |
| 373 | } |
| 374 | |
| 375 | return r8; |
| 376 | } |
| 377 | |
| 378 | // Non-match |
| 379 | void zNPCJelly::BUpdate(xVec3*) |
| 380 | { |
| 381 | xVec3 pos_bnd; |
| 382 | static const xVec3 vec_offset = { 0.0f, 0.0f, 0.0f }; |
| 383 | |
| 384 | xVec3* pos = (xVec3*)this->zNPCCommon::BonePos(2); |
| 385 | |
| 386 | // Not sure about this. |
| 387 | // zNPCCommon::BonePos is not in DWARF. |
| 388 | // The decompiled code looks like it returns a vec3 |
| 389 | // So I assumed that was its return type |
| 390 | // and this code looks like it's using the x,y,z of that |
| 391 | // but for some reason the compiler generated lwz instead of lfs |
| 392 | // and stw instead of stfs |
| 393 | pos_bnd.x = pos->x; |
nothing calls this directly
no test coverage detected