| 88 | } |
| 89 | |
| 90 | S32 zNPCSpawner::AddSpawnPoint(zMovePoint* sp) |
| 91 | { |
| 92 | S32 ack = 0; |
| 93 | for (S32 i = 0; i < 0x10; i++) |
| 94 | { |
| 95 | SMSPStatus* sp_stat = &this->sppool[i]; |
| 96 | if (sp_stat->sp == NULL) |
| 97 | { |
| 98 | sp_stat->sp = sp; |
| 99 | sp_stat->npc_prefer = NULL; |
| 100 | ack = 1; |
| 101 | break; |
| 102 | } |
| 103 | } |
| 104 | return ack; |
| 105 | } |
| 106 | |
| 107 | S32 zNPCSpawner::AddSpawnNPC(zNPCCommon* npc) |
| 108 | { |