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hub / github.com/bfbbdecomp/bfbb / SceneTimestep

Method SceneTimestep

src/SB/Game/zNPCMgr.cpp:630–643  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

628}
629
630void zNPCMgr::SceneTimestep(xScene* xscn, F32 dt)
631{
632 DBG_PerfTrack();
633 if (g_firstFrameUpdateAllNPC != 0)
634 {
635 BackdoorUpdateAllNPCsOnce(xscn, dt);
636 g_firstFrameUpdateAllNPC = 0;
637 }
638 zNPCMsg_Timestep(xscn, dt);
639 zNPCTiki_Timestep(xscn, dt);
640 zNPCCommon_Timestep(xscn, dt);
641 zNPCRobot_Timestep(xscn, dt);
642 zNPCVillager_SceneTimestep(xscn, dt);
643}
644
645void zNPCMgr::PrepTypeTable()
646{

Callers 1

zNPCMgr_sceneTimestepFunction · 0.80

Calls 5

zNPCTiki_TimestepFunction · 0.85
zNPCCommon_TimestepFunction · 0.85
zNPCRobot_TimestepFunction · 0.85
zNPCMsg_TimestepFunction · 0.70

Tested by

no test coverage detected