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hub / github.com/bfbbdecomp/bfbb / StreakUpdate

Method StreakUpdate

src/SB/Game/zNPCGoalAmbient.cpp:136–146  ·  view source on GitHub ↗

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134}
135
136void zNPCGoalJellyBumped::StreakUpdate()
137{
138 zNPCJelly* npc = (zNPCJelly*)psyche->clt_owner;
139 xVec3 bone_pos1;
140 xVec3 bone_pos2;
141
142 npc->JellyBoneWorldPos(&bone_pos1, 2);
143 npc->JellyBoneWorldPos(&bone_pos2, 3);
144
145 xFXStreakUpdate(streakID, (const xVec3*)&bone_pos1, (const xVec3*)&bone_pos2);
146}
147
148void zNPCGoalJellyBumped::ExtractAimDir(xVec3* dir_aim)
149{

Callers

nothing calls this directly

Calls 1

xFXStreakUpdateFunction · 0.50

Tested by

no test coverage detected