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hub / github.com/bfbbdecomp/bfbb / zSurfaceRegisterMapper

Function zSurfaceRegisterMapper

src/SB/Game/zSurface.cpp:121–130  ·  view source on GitHub ↗

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119}
120
121void zSurfaceRegisterMapper(U32 assetId)
122{
123 if (sMapperCount >= MAX_MAPPER) return;
124 if (!assetId) return;
125
126 sMapper[sMapperCount] = (zMaterialMapAsset*)xSTFindAsset(assetId, NULL);
127 if (sMapper[sMapperCount]) {
128 sMapperCount++;
129 }
130}
131
132void zSurfaceExit()
133{

Callers 1

zEnvInitFunction · 0.85

Calls 1

xSTFindAssetFunction · 0.50

Tested by

no test coverage detected