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hub / github.com/bfbbdecomp/bfbb / zFragLoc_Setup

Function zFragLoc_Setup

src/SB/Game/zShrapnel.cpp:329–336  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

327}
328
329void zFragLoc_Setup(zFragLocation* loc, xModelInstance* parent)
330{
331 if ((S32)(loc->type & 0xfffffffe) == 4)
332 {
333 iModelTagSetup(&loc->info.tag, parent->Data, loc->info.tag.v.x, loc->info.tag.v.y,
334 loc->info.tag.v.z);
335 }
336}
337
338void zFragLoc_InitDir(zFragLocation* loc, xVec3* vec, xModelInstance* parent)
339{

Callers 1

zFrag_DefaultInitFunction · 0.85

Calls 1

iModelTagSetupFunction · 0.50

Tested by

no test coverage detected