| 377 | static S32 nidbps = -1; |
| 378 | |
| 379 | static U32 zSceneInitFunc_DefaultEnt(zScene* s, zSceneObjectInstanceDesc* desc, U32 base_idx) |
| 380 | { |
| 381 | U8* block; |
| 382 | S32 count; |
| 383 | U32 assetSize, offset; |
| 384 | xBase* b; |
| 385 | |
| 386 | block = NULL; |
| 387 | assetSize = 0; |
| 388 | offset = desc->sizeRuntime; |
| 389 | count = s->baseCount[desc->baseType]; |
| 390 | |
| 391 | if (count) |
| 392 | { |
| 393 | block = (U8*)xMemAllocSize(count * offset); |
| 394 | |
| 395 | s->baseList[desc->baseType] = (xBase*)block; |
| 396 | } |
| 397 | |
| 398 | for (S32 i = 0; i < count; i++) |
| 399 | { |
| 400 | void* asset = xSTFindAssetByType(desc->assetType, i, &assetSize); |
| 401 | b = (xBase*)(block + i * offset); |
| 402 | |
| 403 | zSceneSet(b, base_idx); |
| 404 | |
| 405 | if (desc->objectInitFunc) |
| 406 | { |
| 407 | desc->objectInitFunc(b, asset); |
| 408 | } |
| 409 | |
| 410 | xSceneAddEnt(s, s->ents[base_idx]); |
| 411 | zSceneObjHashtableAdd(b->id, b); |
| 412 | |
| 413 | base_idx++; |
| 414 | } |
| 415 | |
| 416 | return base_idx; |
| 417 | } |
| 418 | |
| 419 | static U32 zSceneInitFunc_Default(zScene* s, zSceneObjectInstanceDesc* desc, U32 base_idx) |
| 420 | { |
nothing calls this directly
no test coverage detected