| 417 | } |
| 418 | |
| 419 | static U32 zSceneInitFunc_Default(zScene* s, zSceneObjectInstanceDesc* desc, U32 base_idx) |
| 420 | { |
| 421 | U8* block; |
| 422 | S32 count; |
| 423 | U32 assetSize, offset; |
| 424 | xBase* b; |
| 425 | |
| 426 | block = NULL; |
| 427 | assetSize = 0; |
| 428 | offset = desc->sizeRuntime; |
| 429 | count = s->baseCount[desc->baseType]; |
| 430 | |
| 431 | if (count) |
| 432 | { |
| 433 | block = (U8*)xMemAllocSize(count * offset); |
| 434 | |
| 435 | s->baseList[desc->baseType] = (xBase*)block; |
| 436 | } |
| 437 | |
| 438 | for (S32 i = 0; i < count; i++) |
| 439 | { |
| 440 | void* asset = xSTFindAssetByType(desc->assetType, i, &assetSize); |
| 441 | b = (xBase*)(block + i * offset); |
| 442 | |
| 443 | zSceneSet(b, base_idx); |
| 444 | |
| 445 | if (desc->objectInitFunc) |
| 446 | { |
| 447 | desc->objectInitFunc(b, asset); |
| 448 | } |
| 449 | |
| 450 | zSceneObjHashtableAdd(b->id, b); |
| 451 | |
| 452 | base_idx++; |
| 453 | } |
| 454 | |
| 455 | return base_idx; |
| 456 | } |
| 457 | |
| 458 | static U32 zSceneInitFunc_MovePoint(zScene* s, zSceneObjectInstanceDesc* desc, U32 base_idx) |
| 459 | { |
nothing calls this directly
no test coverage detected