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hub / github.com/bfbbdecomp/bfbb / zSceneGetLevelName

Function zSceneGetLevelName

src/SB/Game/zScene.cpp:3385–3399  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3383}
3384
3385const char* zSceneGetLevelName(U32 sceneID)
3386{
3387 char c1 = (sceneID >> 24) & 0xFF;
3388 char c2 = (sceneID >> 16) & 0xFF;
3389
3390 for (S32 i = 0; i < sizeof(sLevelTable) / sizeof(sLevelTable[0]); i++)
3391 {
3392 if (c1 == sLevelTable[i].prefix[0] && c2 == sLevelTable[i].prefix[1])
3393 {
3394 return sLevelTable[i].desc;
3395 }
3396 }
3397
3398 return "Level Not Found";
3399}
3400
3401U32 zSceneGetLevelIndex()
3402{

Callers 3

zSaveLoad_GameSelectFunction · 0.70
zSaveLoad_DoAutoSaveFunction · 0.70
zSaveLoad_SaveGameFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected