| 3383 | } |
| 3384 | |
| 3385 | const char* zSceneGetLevelName(U32 sceneID) |
| 3386 | { |
| 3387 | char c1 = (sceneID >> 24) & 0xFF; |
| 3388 | char c2 = (sceneID >> 16) & 0xFF; |
| 3389 | |
| 3390 | for (S32 i = 0; i < sizeof(sLevelTable) / sizeof(sLevelTable[0]); i++) |
| 3391 | { |
| 3392 | if (c1 == sLevelTable[i].prefix[0] && c2 == sLevelTable[i].prefix[1]) |
| 3393 | { |
| 3394 | return sLevelTable[i].desc; |
| 3395 | } |
| 3396 | } |
| 3397 | |
| 3398 | return "Level Not Found"; |
| 3399 | } |
| 3400 | |
| 3401 | U32 zSceneGetLevelIndex() |
| 3402 | { |
no outgoing calls
no test coverage detected