| 1044 | } |
| 1045 | |
| 1046 | S32 zSaveLoad_CardCheckSlotOverwrite_Free(S32 cardNumber, S32 gameNumber) |
| 1047 | { |
| 1048 | S32 i = zSaveLoad_CardCheckSlotEmpty_hasGame(cardNumber, gameNumber); |
| 1049 | switch (i) |
| 1050 | { |
| 1051 | case -1: |
| 1052 | // Won't match by simply returning -1 |
| 1053 | return i; |
| 1054 | case 0: |
| 1055 | return 1; |
| 1056 | case 1: |
| 1057 | return 0; |
| 1058 | case 10: |
| 1059 | return 10; |
| 1060 | default: |
| 1061 | return 0; |
| 1062 | } |
| 1063 | } |
| 1064 | |
| 1065 | S32 zSaveLoad_CardCheck(S32 cardNumber, S32 mode) |
| 1066 | { |
no test coverage detected