| 260 | } |
| 261 | |
| 262 | void zSaveLoadGameTableInit(zSaveLoadGame* saveTable) |
| 263 | { |
| 264 | for (S32 i = 0; i < 3; i++) |
| 265 | { |
| 266 | saveTable[i].label[0] = 0; |
| 267 | saveTable[i].date[0] = 0; |
| 268 | saveTable[i].progress = 0; |
| 269 | saveTable[i].size = 0; |
| 270 | saveTable[i].thumbIconIndex = 0; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | void zSaveLoadUITableInit(zSaveLoadUI* saveTable) |
| 275 | { |