| 1669 | } |
| 1670 | |
| 1671 | void zSaveLoadAutoSaveUpdate() |
| 1672 | { |
| 1673 | xBase* obj; |
| 1674 | s32 out1, out2; |
| 1675 | |
| 1676 | if (globals.autoSaveFeature == 0 || gGameMode == eGameMode_Pause) |
| 1677 | { |
| 1678 | return; |
| 1679 | } |
| 1680 | if (preAutoSaving == 0) |
| 1681 | { |
| 1682 | return; |
| 1683 | } |
| 1684 | |
| 1685 | S32 physicalSlot = xSGAutoSave_GetCache()->LastPhysicalSlot(); |
| 1686 | if (physicalSlot >= 0) |
| 1687 | { |
| 1688 | autoSaveCard = physicalSlot; |
| 1689 | switch (CARDProbeEx(physicalSlot, &out1, &out2)) |
| 1690 | { |
| 1691 | case 0: |
| 1692 | case -1: |
| 1693 | obj = zSceneFindObject(xStrHash("SAVING GAME ICON UI")); //"SAVING GAME ICON UI" |
| 1694 | if (obj != NULL) |
| 1695 | { |
| 1696 | zEntEvent(obj, eEventVisible); |
| 1697 | } |
| 1698 | break; |
| 1699 | default: |
| 1700 | obj = zSceneFindObject(xStrHash("SAVING GAME ICON UI")); //"SAVING GAME ICON UI" |
| 1701 | if (obj != NULL) |
| 1702 | { |
| 1703 | zEntEvent(obj, eEventInvisible); |
| 1704 | } |
| 1705 | |
| 1706 | obj = zSceneFindObject(xStrHash("MNU4 AUTO SAVE FAILED")); //"MNU4 AUTO SAVE FAILED" |
| 1707 | if (obj != NULL) |
| 1708 | { |
| 1709 | zEntEvent(obj, eEventVisible); |
| 1710 | } |
| 1711 | globals.autoSaveFeature = 0; |
| 1712 | zSaveLoadPreAutoSave(0); |
| 1713 | break; |
| 1714 | } |
| 1715 | } |
| 1716 | } |
| 1717 | |
| 1718 | S32 zSaveLoad_DoAutoSave() |
| 1719 | { |
nothing calls this directly
no test coverage detected