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hub / github.com/bfbbdecomp/bfbb / xSGT_LoadLoadCB

Function xSGT_LoadLoadCB

src/SB/Game/zSaveLoad.cpp:2345–2362  ·  view source on GitHub ↗

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2343}
2344
2345S32 xSGT_LoadLoadCB(void* vp, st_XSAVEGAME_DATA* xsgdata, st_XSAVEGAME_READCONTEXT* rctxt, U32 ui,
2346 S32 i)
2347{
2348 char bigbuf[32] = {};
2349 S32 compdiff = 0;
2350
2351 xSGReadData(xsgdata, rctxt, bigbuf, 1, strlen(currSceneStr));
2352 if (strlen(currSceneStr) != strlen(bigbuf))
2353 {
2354 compdiff = 1;
2355 }
2356 if (compdiff == 0)
2357 {
2358 strcpy(sceneRead, bigbuf);
2359 }
2360
2361 return compdiff == 0;
2362}
2363
2364S32 xSGT_LoadPrefsCB(void* vp, st_XSAVEGAME_DATA* xsgdata, st_XSAVEGAME_READCONTEXT* rctxt, U32 ui,
2365 S32 i)

Callers

nothing calls this directly

Calls 1

xSGReadDataFunction · 0.50

Tested by

no test coverage detected