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hub / github.com/bfbbdecomp/bfbb / zMechIsStartingBack

Function zMechIsStartingBack

src/SB/Game/zPlatform.cpp:252–259  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

250}
251
252static S32 zMechIsStartingBack(zPlatform* plat, U16 state)
253{
254 if (plat->motion.asset->mech.type == k_XENTMOTIONMECH_ROT_THEN_SLIDE) {
255 return state == 4;
256 } else {
257 return state == 3;
258 }
259}
260
261static F32 SolvePaddleMotion(zPlatform* plat, F32* time, F32 tmr)
262{

Callers 1

zPlatform_UpdateFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected