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hub / github.com/bfbbdecomp/bfbb / zNPCBSandy_GameIsPaused

Function zNPCBSandy_GameIsPaused

src/SB/Game/zNPCTypeBossSandy.cpp:1082–1092  ·  view source on GitHub ↗

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1080}
1081
1082void zNPCBSandy_GameIsPaused(zScene*)
1083{
1084 if (sSandyPtr)
1085 {
1086 if (sSandyPtr->bossFlags & 0x400)
1087 {
1088 sSandyPtr->bossFlags &= ~0x400; // clear bit
1089 sSandyPtr->hiddenByCutscene();
1090 }
1091 }
1092}
1093
1094static S32 idleCB(xGoal* rawgoal, void*, en_trantype* trantype, F32, void*)
1095{

Callers 1

zSceneUpdateFunction · 0.85

Calls 1

hiddenByCutsceneMethod · 0.45

Tested by

no test coverage detected