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hub / github.com/bfbbdecomp/bfbb / zNPCBPatrick_GameIsPaused

Function zNPCBPatrick_GameIsPaused

src/SB/Game/zNPCTypeBossPatrick.cpp:1396–1403  ·  view source on GitHub ↗

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1394}
1395
1396void zNPCBPatrick_GameIsPaused(zScene* scn)
1397{
1398 if (sPat_Ptr && sPat_Ptr->bossFlags & 0x100)
1399 {
1400 sPat_Ptr->bossFlags &= 0xfffffeff;
1401 sPat_Ptr->hiddenByCutscene();
1402 }
1403}
1404
1405// 70%
1406void zNPCBPatrick::RenderGlobs()

Callers 1

zSceneUpdateFunction · 0.85

Calls 1

hiddenByCutsceneMethod · 0.45

Tested by

no test coverage detected