| 1929 | |
| 1930 | if (this->bossFlags & 0x10) |
| 1931 | { |
| 1932 | this->RenderFrozenPlayer(); |
| 1933 | } |
| 1934 | |
| 1935 | zRenderState(SDRS_Default); |
| 1936 | zRenderState(oldState); |
| 1937 | } |
| 1938 | |
| 1939 | void zNPCBPatrick::NewTime(xScene* xscn, F32 dt) |
| 1940 | { |
| 1941 | // signed int i; // r20 |
| 1942 | |
| 1943 | for (S32 i = 0; i < 4; i++) |
| 1944 | { |
| 1945 | if (sBoundRadius[i] > 0.0f) |
| 1946 | { |
| 1947 | GetBonePos(&this->boundList[i]->bound.box.center, (xMat4x3*)&this->model->Mat, |
| 1948 | sBone[sBoundBone[i]], &sBoneOffset[i]); |
| 1949 | |
| 1950 | xQuickCullForBound(&this->boundList[i]->bound.qcd, &this->boundList[i]->bound); |
| 1951 | zGridUpdateEnt(this->boundList[i]); |
| 1952 | } |
| 1953 | } |
| 1954 | |
| 1955 | zNPCCommon::NewTime(xscn, dt); |
| 1956 | } |
| 1957 | |