| 802 | } |
| 803 | |
| 804 | void Firework_SceneReset(int param_1) |
| 805 | { |
| 806 | Firework* fw; |
| 807 | for (int i = 0; i < (int)(sizeof(g_fireworks) / sizeof(Firework)); i++) |
| 808 | { |
| 809 | fw = &g_fireworks[i]; |
| 810 | if ((param_1 != 0) && (fw->fwstate != 0)) |
| 811 | { |
| 812 | Firework_Release(fw); |
| 813 | } |
| 814 | fw->fwstate = 0; |
| 815 | fw++; |
| 816 | } |
| 817 | } |
| 818 | |
| 819 | void Firework_Timestep(F32 dt) |
| 820 | { |
no test coverage detected