| 48 | } |
| 49 | |
| 50 | void NPCS_SndTypePlayed(en_NPC_SOUND sndtype, F32 delayNext) |
| 51 | { |
| 52 | F32 tym = 2.0f; |
| 53 | |
| 54 | switch (sndtype) |
| 55 | { |
| 56 | case NPC_STYP_TIKISTACK: |
| 57 | tym = 0.15f; |
| 58 | break; |
| 59 | case NPC_STYP_TIKIEXPLODE: |
| 60 | tym = 2.0f; |
| 61 | break; |
| 62 | default: |
| 63 | tym = -1.0f; |
| 64 | break; |
| 65 | } |
| 66 | |
| 67 | if (delayNext > 0.0f) |
| 68 | { |
| 69 | tym = delayNext; |
| 70 | } |
| 71 | |
| 72 | g_tmrz_sndplay[sndtype] = tym; |
| 73 | } |
| 74 | |
| 75 | S32 NPCS_SndOkToPlay(en_NPC_SOUND sndtype) |
| 76 | { |