WIP.
| 59 | |
| 60 | // WIP. |
| 61 | void zNPCHazard_ScenePrepare() |
| 62 | { |
| 63 | memset(g_hazards, 0, sizeof(g_hazards)); |
| 64 | g_cnt_activehaz = 0; |
| 65 | for (S32 i = 0; i < 27; i++) |
| 66 | { |
| 67 | g_haz_uvAnimQue[i] = NULL; |
| 68 | } |
| 69 | for (S32 i = 0; i < 30; i++) |
| 70 | { |
| 71 | g_haz_uvAnimInfo[i].Clear(); |
| 72 | } |
| 73 | for (S32 i = 0; i < 30; i++) |
| 74 | { |
| 75 | g_haz_animTable[i] = NULL; |
| 76 | } |
| 77 | for (S32 i = 0; i < 30; i++) |
| 78 | { |
| 79 | g_hazard_rawModel[i] = NULL; |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | void zNPCHazard_SceneReset() |
| 84 | { |
no test coverage detected