| 93 | } |
| 94 | |
| 95 | void zNPCGlyph_SceneFinish() |
| 96 | { |
| 97 | NPCGlyph* glist = NULL; |
| 98 | S32 i; |
| 99 | for (en_npcglyph gtyp = NPC_GLYPH_SHINYONE; gtyp < NPC_GLYPH_NOMORE; |
| 100 | gtyp = (en_npcglyph)(gtyp + 1)) |
| 101 | { |
| 102 | S32 cnt = zNPCGlyph_TypeToList(gtyp, &glist); |
| 103 | |
| 104 | if (glist == NULL || cnt < 1) |
| 105 | { |
| 106 | continue; |
| 107 | } |
| 108 | |
| 109 | for (i = 0; i < cnt; i++) |
| 110 | { |
| 111 | NPCGlyph* glyph = &glist[i]; |
| 112 | glyph->Kill(); |
| 113 | } |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | void zNPCGlyph_SceneReset() |
| 118 | { |
no test coverage detected