| 440 | } |
| 441 | |
| 442 | void zMusicUnpause(S32 kill) |
| 443 | { |
| 444 | if (sMusicPaused == 0) |
| 445 | { |
| 446 | return; |
| 447 | } |
| 448 | |
| 449 | for (S32 i = 0; i < 2; i++) |
| 450 | { |
| 451 | zMusicTrackInfo* track = &sMusicTrack[i]; |
| 452 | if (track->snd_id == 0) |
| 453 | { |
| 454 | continue; |
| 455 | } |
| 456 | |
| 457 | if (kill != 0) |
| 458 | { |
| 459 | track->snd_id = 0; |
| 460 | } |
| 461 | else |
| 462 | { |
| 463 | S32 flags = i * 0x800; |
| 464 | flags |= ((track->loop != 0) ? 0x8000 : 0) | 0x10000; |
| 465 | flags |= 0x20000; |
| 466 | track->snd_id = |
| 467 | xSndPlay(track->assetID, track->lastVol, 0.0f, 0xff, flags, 0, SND_CAT_MUSIC, 0.0f); |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | sMusicPaused = 0; |
| 472 | } |
| 473 | |
| 474 | // This version of it matches 33%. It's also functionally incorrect. |
| 475 | void zMusicSetVolume(float vol, float delay) |
no test coverage detected