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hub / github.com/bfbbdecomp/bfbb / zMusicPause

Function zMusicPause

src/SB/Game/zMusic.cpp:426–440  ·  view source on GitHub ↗

Pause music by stopping any non-null tracks.

Source from the content-addressed store, hash-verified

424
425// Pause music by stopping any non-null tracks.
426void zMusicPause()
427{
428 if (sMusicPaused == 0)
429 {
430 for (S32 i = 0; i < 2; i++)
431 {
432 zMusicTrackInfo* track = &sMusicTrack[i];
433 if (track->snd_id != 0)
434 {
435 xSndStop(track->snd_id);
436 }
437 }
438 sMusicPaused = 1;
439 }
440}
441
442void zMusicUnpause(S32 kill)
443{

Callers 1

zCutsceneMgrEventCBFunction · 0.70

Calls 1

xSndStopFunction · 0.85

Tested by

no test coverage detected