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hub / github.com/bfbbdecomp/bfbb / leBlendToCol

Function leBlendToCol

src/SB/Game/zLightEffect.cpp:154–170  ·  view source on GitHub ↗

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152}
153
154F32 leBlendToCol(F32 f1, F32 f2, F32 f3)
155{
156 if (f1 > f2)
157 {
158 f1 -= f3;
159 return (f1 < f2) ? f2 : f1;
160 }
161 else if (f1 < f2)
162 {
163 f1 += f3;
164 return (f1 > f2) ? f2 : f1;
165 }
166 else
167 {
168 return f1;
169 }
170}
171
172void zLightEffectCauldron(_zLight* zlight, F32 seconds)
173{

Callers 1

zLightEffectCauldronFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected