| 195 | } |
| 196 | |
| 197 | void zGameStateSwitch(S32 theNewState) |
| 198 | { |
| 199 | S32 stateOld = gGameState; |
| 200 | U32 theEvent = 0; |
| 201 | |
| 202 | gGameState = theNewState; |
| 203 | |
| 204 | if (theNewState == eGameState_Play && stateOld == eGameState_FirstTime) |
| 205 | { |
| 206 | startPressed = 1; |
| 207 | } |
| 208 | |
| 209 | switch (gGameMode) |
| 210 | { |
| 211 | case eGameMode_Intro: |
| 212 | { |
| 213 | theEvent = sIntroState_DispatchTable[theNewState]; |
| 214 | break; |
| 215 | } |
| 216 | case eGameMode_Title: |
| 217 | { |
| 218 | theEvent = sTitleState_DispatchTable[theNewState]; |
| 219 | break; |
| 220 | } |
| 221 | case eGameMode_Load: |
| 222 | { |
| 223 | theEvent = sLoadState_DispatchTable[theNewState]; |
| 224 | break; |
| 225 | } |
| 226 | case eGameMode_Options: |
| 227 | { |
| 228 | theEvent = sOptionsState_DispatchTable[theNewState]; |
| 229 | break; |
| 230 | } |
| 231 | case eGameMode_Save: |
| 232 | { |
| 233 | theEvent = sSaveState_DispatchTable[theNewState]; |
| 234 | break; |
| 235 | } |
| 236 | case eGameMode_Pause: |
| 237 | { |
| 238 | theEvent = sPauseState_DispatchTable[theNewState]; |
| 239 | break; |
| 240 | } |
| 241 | case eGameMode_Game: |
| 242 | { |
| 243 | theEvent = sGameState_DispatchTable[theNewState]; |
| 244 | break; |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | if (theEvent) |
| 249 | { |
| 250 | zEntEventAllOfType(theEvent, eBaseTypeDispatcher); |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | void zGameModeSwitch(eGameMode modeNew) |
no test coverage detected