| 138 | } |
| 139 | |
| 140 | S32 zGameStateFindEvent(U32* eventList, S32 eventCount, S32 targetMode, S32 targetEvent, |
| 141 | S32* new_mode, S32* new_state) |
| 142 | { |
| 143 | for (S32 i = 0; i < eventCount; ++i) |
| 144 | { |
| 145 | if (targetEvent == eventList[i]) |
| 146 | { |
| 147 | *new_mode = targetMode; |
| 148 | *new_state = i; |
| 149 | return 1; |
| 150 | } |
| 151 | } |
| 152 | return 0; |
| 153 | } |
| 154 | |
| 155 | void zGameStateSwitchEvent(S32 event) |
| 156 | { |
no outgoing calls
no test coverage detected