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hub / github.com/bfbbdecomp/bfbb / zGameLoopContinue

Function zGameLoopContinue

src/SB/Game/zGame.cpp:459–476  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

457static iTime t1;
458
459static S32 zGameLoopContinue()
460{
461 if (gGameMode == eGameMode_Game)
462 {
463 return gGameState == eGameState_Play || gGameState == eGameState_GameOver || gGameState == eGameState_GameStats;
464 }
465 else
466 {
467 if (gGameMode == eGameMode_Save)
468 {
469 gGameWhereAmI = eGameWhere_SaveLoop;
470 zSaveLoad_SaveLoop();
471 sTimeLast = iTimeGet();
472 t1 = iTimeGet();
473 }
474 }
475 return 1;
476}
477
478static S32 zGameOkToPause()
479{

Callers

nothing calls this directly

Calls 2

zSaveLoad_SaveLoopFunction · 0.70
iTimeGetFunction · 0.50

Tested by

no test coverage detected