Scheduling, I guess
| 338 | |
| 339 | // Scheduling, I guess |
| 340 | void zGameInit(U32 theSceneID) |
| 341 | { |
| 342 | gGameWhereAmI = eGameWhere_InitStart; |
| 343 | xtextbox::clear_layout_cache(); |
| 344 | xsrand(iTimeGet()); |
| 345 | iTimeGet(); |
| 346 | xrand(); |
| 347 | gGameWhereAmI = eGameWhere_InitScene; |
| 348 | if (g_hiphopReloadHIP != 0) |
| 349 | { |
| 350 | zSceneInit(theSceneID, 1); |
| 351 | } |
| 352 | else |
| 353 | { |
| 354 | zSceneInit(theSceneID, 0); |
| 355 | } |
| 356 | g_hiphopReloadHIP = 0; |
| 357 | g_hiphopForcePortal = 0; |
| 358 | gGameWhereAmI = eGameWhere_InitCamera; |
| 359 | xCameraInit(&globals.camera, 640, 480); |
| 360 | zCameraReset(&globals.camera); |
| 361 | xCameraSetScene(&globals.camera, globals.sceneCur); |
| 362 | gGameWhereAmI = eGameWhere_InitMusic; |
| 363 | zMusicInit(); |
| 364 | gGameWhereAmI = eGameWhere_InitOther; |
| 365 | zGameStats_Init(); |
| 366 | zhud::init(); |
| 367 | gGameWhereAmI = eGameWhere_InitEnd; |
| 368 | } |
| 369 | |
| 370 | // Scheduling, I guess |
| 371 | void zGameExit() |
no test coverage detected