Scheduling, I guess
| 369 | |
| 370 | // Scheduling, I guess |
| 371 | void zGameExit() |
| 372 | { |
| 373 | gGameWhereAmI = eGameWhere_ExitStart; |
| 374 | zGameExtras_SceneExit(); |
| 375 | gGameWhereAmI = eGameWhere_ExitRumble; |
| 376 | xPadDestroyRumbleChain(globals.currentActivePad); |
| 377 | gGameWhereAmI = eGameWhere_ExitHUD; |
| 378 | zhud::destroy(); |
| 379 | gGameWhereAmI = eGameWhere_ExitSound; |
| 380 | zMusicKill(); |
| 381 | xSndStopAll(0xfffffffb); |
| 382 | xSndUpdate(); |
| 383 | gGameWhereAmI = eGameWhere_ExitCamera; |
| 384 | xCameraExit(&globals.camera); |
| 385 | gGameWhereAmI = eGameWhere_ExitScene; |
| 386 | if (g_hiphopReloadHIP != 0) |
| 387 | { |
| 388 | zSceneExit(1); |
| 389 | } |
| 390 | else |
| 391 | { |
| 392 | zSceneExit(0); |
| 393 | } |
| 394 | gGameWhereAmI = eGameWhere_ExitEnd; |
| 395 | } |
| 396 | |
| 397 | void zGameSetup() |
| 398 | { |
no test coverage detected