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hub / github.com/bfbbdecomp/bfbb / zFXGoo_SceneReset

Function zFXGoo_SceneReset

src/SB/Game/zFX.cpp:171–185  ·  view source on GitHub ↗

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169void zFXHammer(const xVec3* pos)
170{
171 xFXRingCreate(pos, &sHammerRing[0]);
172 zFX_SpawnBubbleSlam(pos, (xrand() & 31) + 32, 0.15f, 12.0f, 2.0f);
173}
174
175void zFXPorterWave(const xVec3* pos)
176{
177 xFXRingCreate(pos, &sPorterRing[0]);
178 xFXRingCreate(pos, &sPorterRing[1]);
179}
180
181xFXRing* zFXMuscleArmWave(const xVec3* pos)
182{
183 return xFXRingCreate(pos, &sMuscleArmRing[0]);
184}
185
186static ztextbox* goo_timer_textbox = NULL;
187static void* g_txtr_gooFrozen = NULL;
188// WIP

Callers 1

zFX_SceneResetFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected