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hub / github.com/bfbbdecomp/bfbb / zEntSimpleObj_MgrCustomUpdate

Function zEntSimpleObj_MgrCustomUpdate

src/SB/Game/zEntSimpleObj.cpp:399–418  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

397}
398
399void zEntSimpleObj_MgrCustomUpdate(zScene* s, F32 dt)
400{
401 s32 var_r31;
402 u32 var_r30;
403 xEnt* temp_r3;
404
405 var_r31 = 0;
406 var_r30 = 0U;
407
408 while (var_r30 < (u32)sSimpleCustomCount)
409 {
410 temp_r3 = sSimpleCustomList[var_r31];
411 if (!(temp_r3->baseFlags & 0x40))
412 {
413 temp_r3->update(temp_r3, s, dt);
414 }
415 var_r31 += 1;
416 var_r30 += 1;
417 }
418}
419
420void zEntSimpleObj_MgrCustomRender()
421{

Callers 1

zSceneUpdateFunction · 0.70

Calls 1

updateMethod · 0.45

Tested by

no test coverage detected