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hub / github.com/bfbbdecomp/bfbb / zEntSimpleObj_MgrCustomRender

Function zEntSimpleObj_MgrCustomRender

src/SB/Game/zEntSimpleObj.cpp:420–437  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

418}
419
420void zEntSimpleObj_MgrCustomRender()
421{
422 s32 var_r30;
423 u32 var_r29;
424 xEnt* temp_r3;
425
426 var_r30 = 0;
427 var_r29 = 0U;
428
429 while (var_r29 < (u32)sSimpleCustomCount)
430 {
431 xLightKit_Enable(sSimpleCustomList[var_r30]->lightKit, globals.currWorld);
432 temp_r3 = sSimpleCustomList[var_r30];
433 temp_r3->render(temp_r3);
434 var_r30 += 1;
435 var_r29 += 1;
436 }
437}
438
439void zEntTrackPhysics_Init(void* ent, void* asset)
440{

Callers 1

zSceneRenderPreFXFunction · 0.70

Calls 2

xLightKit_EnableFunction · 0.50
renderMethod · 0.45

Tested by

no test coverage detected