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hub / github.com/bfbbdecomp/bfbb / zEntPlayer_ShadowModelEnable

Function zEntPlayer_ShadowModelEnable

src/SB/Game/zEntPlayer.cpp:4332–4350  ·  view source on GitHub ↗

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4330}
4331
4332void zEntPlayer_ShadowModelEnable()
4333{
4334 if (globals.player.ent.model == globals.player.model_spongebob)
4335 {
4336 globals.player.sb_models[10]->Flags = globals.player.sb_models[10]->Flags | 1;
4337 globals.player.sb_models[11]->Flags = globals.player.sb_models[11]->Flags | 1;
4338 globals.player.sb_models[12]->Flags = globals.player.sb_models[12]->Flags | 1;
4339 globals.player.sb_models[13]->Flags =
4340 globals.player.sb_models[13]->Flags | globals.player.sb_models[5]->Flags & 1;
4341 globals.player.sb_models[0]->Flags &= 0xfffe;
4342 globals.player.sb_models[1]->Flags &= 0xfffe;
4343 globals.player.sb_models[2]->Flags &= 0xfffe;
4344 globals.player.sb_models[5]->Flags &= 0xfffe;
4345 }
4346 if (globals.player.ent.model == globals.player.model_sandy)
4347 {
4348 globals.player.model_sandy->Next->Flags &= 0xfffe;
4349 }
4350}
4351
4352void zEntPlayer_ShadowModelDisable()
4353{

Callers 1

zSceneRenderPreFXFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected