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hub / github.com/bfbbdecomp/bfbb / zEntPlayer_ShadowModelDisable

Function zEntPlayer_ShadowModelDisable

src/SB/Game/zEntPlayer.cpp:4352–4370  ·  view source on GitHub ↗

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4350}
4351
4352void zEntPlayer_ShadowModelDisable()
4353{
4354 if (globals.player.ent.model == globals.player.model_spongebob)
4355 {
4356 globals.player.sb_models[0]->Flags = globals.player.sb_models[0]->Flags | 1;
4357 globals.player.sb_models[1]->Flags = globals.player.sb_models[1]->Flags | 1;
4358 globals.player.sb_models[2]->Flags = globals.player.sb_models[2]->Flags | 1;
4359 globals.player.sb_models[5]->Flags =
4360 globals.player.sb_models[5]->Flags | globals.player.sb_models[13]->Flags & 1;
4361 globals.player.sb_models[10]->Flags &= 0xfffe;
4362 globals.player.sb_models[11]->Flags &= 0xfffe;
4363 globals.player.sb_models[12]->Flags &= 0xfffe;
4364 globals.player.sb_models[13]->Flags &= 0xfffe;
4365 }
4366 if (globals.player.ent.model == globals.player.model_sandy)
4367 {
4368 globals.player.model_sandy->Next->Flags |= 1;
4369 }
4370}
4371
4372static void zEntPlayer_BubbleBowlLaneRender(zEnt* ent)
4373{

Callers 1

zSceneRenderPreFXFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected