Equivalent: sda relocation scheduling
| 3358 | |
| 3359 | // Equivalent: sda relocation scheduling |
| 3360 | static U32 MeleeStopCB(xAnimTransition*, xAnimSingle*, void*) |
| 3361 | { |
| 3362 | idle_tmr = 0.0f; |
| 3363 | |
| 3364 | if (globals.player.SundaeTimer < 0.0f) |
| 3365 | { |
| 3366 | globals.player.SpeedMult = 1.0f; |
| 3367 | } |
| 3368 | else |
| 3369 | { |
| 3370 | globals.player.SpeedMult = globals.player.g.SundaeMult; |
| 3371 | } |
| 3372 | |
| 3373 | sShouldMelee = 0; |
| 3374 | return 0; |
| 3375 | } |
| 3376 | |
| 3377 | static U32 SpatulaMeleeStopCB(xAnimTransition* tran, xAnimSingle* anim, void* data) |
| 3378 | { |
no outgoing calls
no test coverage detected