Equivalent: sda relocation scheduling
| 3215 | |
| 3216 | // Equivalent: sda relocation scheduling |
| 3217 | static U32 MeleeCB(xAnimTransition*, xAnimSingle*, void*) |
| 3218 | { |
| 3219 | zEntPlayer_SNDPlay(ePlayerSnd_Chop, 0.0f); |
| 3220 | if ((xrand() & 3) == 3) |
| 3221 | { |
| 3222 | zEntPlayer_SNDPlayStreamRandom(ePlayerStreamSnd_ChopComment1, ePlayerStreamSnd_ChopComment3, |
| 3223 | 0.0f); |
| 3224 | } |
| 3225 | |
| 3226 | sLassoInfo->target = NULL; |
| 3227 | sShouldMelee = 0; |
| 3228 | sPlayerAttackInAir++; |
| 3229 | return 0; |
| 3230 | } |
| 3231 | |
| 3232 | static U32 LassoStartCB(xAnimTransition*, xAnimSingle*, void* object) |
| 3233 | { |
nothing calls this directly
no test coverage detected