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hub / github.com/bfbbdecomp/bfbb / LedgeFinishCB

Function LedgeFinishCB

src/SB/Game/zEntPlayer.cpp:2699–2706  ·  view source on GitHub ↗

Equivalent: sda relocation scheduling

Source from the content-addressed store, hash-verified

2697
2698// Equivalent: sda relocation scheduling
2699static U32 LedgeFinishCB(xAnimTransition*, xAnimSingle*, void* object)
2700{
2701 idle_tmr = 0.0f;
2702 globals.player.JumpState = 1;
2703 globals.player.JumpTimer = 0.0f;
2704 xCameraDoCollisions(1, 2);
2705 return 0;
2706}
2707
2708static U32 PatrickGrabCheck(xAnimTransition*, xAnimSingle*, void*)
2709{

Callers

nothing calls this directly

Calls 1

xCameraDoCollisionsFunction · 0.85

Tested by

no test coverage detected