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hub / github.com/bfbbdecomp/bfbb / LandSlipRunCallback

Function LandSlipRunCallback

src/SB/Game/zEntPlayer.cpp:1551–1557  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1549}
1550
1551static U32 LandSlipRunCallback(xAnimTransition*, xAnimSingle*, void*)
1552{
1553 zEntPlayer_SNDPlay(ePlayerSnd_SlipLoop, 0.0f);
1554 globals.player.WallJumpState = k_WALLJUMP_NOT;
1555 zCameraDisableWallJump(&globals.camera);
1556 return 0;
1557}
1558
1559static U32 SandyLandCB(xAnimTransition*, xAnimSingle*, void*)
1560{

Callers

nothing calls this directly

Calls 2

zEntPlayer_SNDPlayFunction · 0.85
zCameraDisableWallJumpFunction · 0.85

Tested by

no test coverage detected